Need for Speed: Carbon, also known as NFS Carbon or NFSC, is an
Electronic Arts video game belonging to the Need for Speed series.
Released in 2006, it is the tenth installment, preceded by Need for
Speed: Most Wanted, succeeded by Need for Speed: ProStreet in release
order and succeeded by Need for Speed: Undercover in chronological
order. This was the first game to gain the PEGI Rating of 12+ The game
is a sequel to 2005's Need for Speed: Most Wanted. The locations of both
Most Wanted and Carbon (Rockport and Palmont, respectively) are
featured in the 2010 MMO game, Need for Speed: World.
The gameplay is based upon rival street racing crews. Players run a crew
and can hire specific street racers to be in their crew and the active
friendly racer is known as a wingman. Each hirable street racer has two
skills, one which is a racing skill (scout, blocker, and drafter) and a
non-race skill (fixer, mechanic,
and fabricator). Each skill has different properties from finding hidden
alleys/back streets (shortcuts) to reducing police attention. Cars
driven by the wingmen are also different; blockers drive muscles,
drafters drive exotics and scouts drive tuners (although the first two
unlockable wingmen (Neville and Sal) drive cars according to the
player's chosen car class at the start of the game). In career mode,
players have to race tracks and win to conquer territories and face off
against bosses to conquer districts. Also, sometimes the minor crews
(Black Hearts and Kings, who
drive exotics, Inferno and Los Colibres, who drive muscles, and Rotor 4
and Scorpios, who drive tuners), might attack the player's owned races.
The player can then either accept the challenge, and keep the race if
they win it, or decline, in which case, the minor crew will
automatically take over the race.
Boss Race is accessible only through the game's Career Mode. Most of Carbon's focus lies through various canyon races, which the game's theme is based on. Players have to race against other racers, drift through canyons, or even face off against an opponent in a one-on-one competition known as a "Canyon Duel", borrowed from Japanese Touge races. This event has two stages: In the first stage, the player chases the rival and accumulates points faster the closer they stick to the opponent. In the second stage, the roles are reversed and the player's points decline faster the closer the opponent is.

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